Monday, 15 October 2012

Post-production

It took us a while in post to arrange the shots in a way with out breaking the rules, as we wanted to use several different shots of the break up with dialogue, but had to use the audio from the actual shot rather than laying a new shot over the audio from a previous take. As the dialogue wasn't exactly the same and consistent for each shot. This made it difficult but we did eventually sort it out, so it worked okay. It was in the post- production stage that we lost a lot of confidence in our film. Watching it back, it didn't seem to have enough going on in it and wasn't really interesting enough to capture an audiences attention the way we wanted it to. I think it could have worked fine as just a standard film, with some music and more complex editing, but as a Dogme 95 film, the storyline wasn't interesting enough. With films that aren't driven by action sequences, or special effects, it's the actual characters and storyline that drive the film forward, you need more complexity to the storyline and to the characters to make it entertaining to the viewer. It would have worked so much better if we'd added more characters or background story to give it some sort of extra dimension.

Editing took longer than what I'd expected. Because Dogme 95 films are so simply edited, with no fancy editing, we expected to get it done within a day, but that wasn't the case. I think, in some ways, it made the editing harder. Cutting it right, without overlapping the audio and still getting a sooth edit was really hard.

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